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Friction Maps

Friction controls how much the ground retards the flow, as a Manning's n value. Anywhere you do not specify it, a single default of 0.04 is used.

There are two ways to vary it: draw friction polygons, or upload a friction raster.

Friction polygons

Each polygon carries one value for the area it covers.

Property Type Description
mannings number Manning's roughness coefficient for this zone

The drawing form starts at 0.035, which suits dense grass or crops; change it to whatever your surface is.

Friction rasters

When your roughness varies per cell rather than per zone, upload it instead: a GeoTIFF of Manning's n values, using the upload icon for friction rasters. This suits roughness derived from a land-cover classification, where drawing a polygon per class would be busywork.

A scenario references friction polygons and a friction raster through separate fields, so you can supply either.

Common Manning's n values

Surface Manning's n
Smooth concrete 0.012
Short grass 0.025
Dense grass / crops 0.035
Light brush 0.050
Dense brush 0.100
Buildings, Mannings method 10.0

How it works

Friction polygons are combined into a composite friction function that is evaluated in order, with a catchall applying the 0.04 default to anything no polygon covers.

Structures using the Mannings method are added to that same set with a Manning's n of 10.0, which is high enough to stop flow through a building without removing it from the mesh. Structures using the default Reflective method do not appear here at all, because they are cut out of the mesh instead. See Structures.